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Portfolio

Published Games

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2022

Psychobabble

Published by Cheatwell Games Psychobabble is a social deduction game in which one player is a psychotherapist trying to discover what shared dreams their patients suffering from mass hysteria have been having. The game uses large cards with surreal dreamlike images set out in a grid. The Patients all know which card they’re discussing but the psychotherapist does not. The problem is that one of the patients is genuinely insane and has been give the wrong card to talk about. This patient needs to remain anonymous to win the game.

2018

Noir

Designed, Kickstarted and self-published Noir is a ‘denouement’ game. The ‘denouement mechanic’ is a special type of storytelling game, where the key elements of the stories events are determined by the game, then the players must weave them together in the most inventive of ways. In Noir the game’s Judge sets a Victim and a Killer. Then players must select a Means, Motive and Opportunity from cards in their hand. They then use these elements to tell the story of how the killer did the deed.

2017

IMPS Devilish Duels

Published by Triple Ace Games Imps Devilish Duels is a hybrid dice and card battle game for two players. Each player controls a team of four mischievous Imps, each of which has a skill based on their elemental alignment. To win, you must bring together the best combination of imps for your chosen strategy! A game of Imps tasks players to fight a series of elemental trials (Earth, Fire, Water & Air) using their dice scores in different ways to defeat each other.

2016

Lost in R'lyeh

Published by Atlas Games Lost in R’lyeh is a classic Lovecraftian tale of cosmic horror and madness. Players are trapped in H.P. Lovecraft's short story, "The Call of Cthulhu". From the mysterious discovery of a profane idol, to dreams of a dark cult, to landfall in a cyclopean metropolis and Cthulhu's horrific emergence, no player can truly win...although the last player to escape will be the ultimate loser for that player will be forever lost in R'lyeh!

2016

Cadaver

Kickstarted and published by Triple Ace Games, Cadaver is a game in which players must use a variety of arcane resources to reanimate a series of cadavers. Each cadaver has a resource cost which players must spend to re-animate the corpse. Resources are drawn from a shared deck. One deck can be used by up to 3 players. Adding a second deck allows up to 6 players to compete for best necromancer! Each player takes a number of cards from a single deck looking for corpses to reanimate, collecting arcane resources and accomplices, coffin locks and keys or terrifying ghouls. The player with the most corpses raised by dawn wins the game!

2014 - 2017

Ghost Hunter Series

Designed, kickstarted and self-published a series of five card games and accessories. The Ghost Hunter series are interoperable gothic horror card games. During the project’s run players were encouraged to help choose new ideas and art work for the subsequent decks, this fostered a unique sense of fanbase ownership and community around the series.

2014

LocaliZed

LocaliZEd was published by Beast of War as an open-source print and play game after winning their Halloween games design contest.  LocaliZED has players use a map of their hometown, or anywhere else they would like to try and survive a Zombie apocalypse, as the board. On this board a few key locations, church, school, police station are set and then players are given missions at random that force them to interact with these locations while Zombies quickly accumulate on the board.

Games Available to License

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Shadow Shift

In Shadow Shift stealth is the name of the game. Criminal players choose to guide their thieves, through the darkened maze of corridors using subterfuge, bluffs, misdirection and cunning to be the first to reach the vault doors. The Security Guards player must use his two Guards and powers of deduction to uncover which of the warehouse’s many shadows conceal the criminals.

Genies of Abyssinia

Genies of Abyssinia takes you back to an ancient kingdom that never was. A place of shifting sands, suspicious sultans and malign magic. Players use their uniquely powered genies to make three wishes. These wishes are geared towards gaining Power, Love and Wealth but also cause other in game effects. At the end of each turn whomever has wishes totalling the highest Power, Love or Wealth earns tokens as a prize. The first player to earn 5 of each token type wins the game.

Poison

Nobody refuses an invitation to one of Baroness Belladonna’s cocktail parties, she is far too important to snub.  Set in a high-class cocktail party players each lay Drinks cards of differing suits trying to win tricks by playing the highest card in the current suit. Winning tricks wins you points as does completing your open and hidden agendas. Unlike other trick taking games the trump suit in Poison is a bad thing that negatively affects you if you play it. It is literally a poisoned chalice. 

Ghastly Grimoires

Sometime in the early 20th Century dark forces work behind the scenes to harness terrible arcane powers. Several cults are actively trying to acquire tomes of magical significance and use them to bring about their own version of the apocalypse. This game uses hidden identities and simultaneous actions to create a social deduction game that relies on auctions as its primary mechanic with some Take That and voting elements. The theme is Lovecraftian and the art is available in eye-catching CYMK primary colours or monochrome black and white.

Games in Development

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As always, I am working all kinds of fun projects but the highlights right now are:

  • Oodles of Noodles is a fast-paced family game about noodle chefs competing for tips while stealing each other’s' ingredients.

  • Parapets is a 3D block stacking game in which players co-operate to build a castle but score points individually.

  • Silent City is an open world chose your own adventure game in which players must explore an immaculate apocalypse and discover the reason behind its eerie silence.